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Grips Connections

Overview​

Grips are the primary method of controlling your opponent. The type of grip and where you grip dramatically changes the dynamics of the guard.


KIMONO (Gi) πŸ₯‹β€‹

Understanding Gi Grips​

With grips on the kimono, the dynamic changes to a rhythm with more friction and stable connections, working like "chains" connecting one body to the other.

Primary Grip Points​

Upper Body

  1. Sleeve Grips - Control of wrists and forearms
  2. Collar Grips - High and low lapel control
  3. Arm Pockets - Inside elbow control

Lower Body

  1. Pant Grips - Leg direction and control
  2. Knee Pockets - Inside knee grip for manipulation
  3. Belt/Waist - Hip control and positioning

Creative Options

  1. Cross Collar - Lapels wrapped around opponent
  2. Lapel Feeds - Threading lapel for control

Grip Types​

πŸ”¨ Excavator Grip

  • Technique: Four fingers inside, "digging" into fabric
  • Advantages: Harder to break, superior control
  • Disadvantages: Slower to establish
  • Best for: Prolonged control positions

🀏 Judo Grip

  • Technique: Superficial grip, "squeezing" fabric
  • Advantages: Quick to establish, easy transitions
  • Disadvantages: Easier to break
  • Best for: Dynamic movements and redirections

NO-GI πŸ€Όβ€‹

Understanding No-Gi Grips​

⚠️ Important: Gi grips cannot be directly "translated" to no-gi. The techniques themselves are fundamentally different.

Primary Control Points​

  1. Wrists & Ankles - Extremity control
  2. Elbows - Underhooks and overhooks
  3. Knees - Leg control and manipulation
  4. Armpits - Shoulder pocket control
  5. Neck & Head - Direct control and clinching

Grip Types​

πŸ”§ Pliers Grip (C-Grip)

  • Technique: Active thumb usage
  • Advantages: Strong control on wrists
  • Disadvantages: Thumb vulnerable
  • Best for: Wrist control, 2-on-1 grips

🀲 Scoop Grip (Monkey Grip)

  • Technique: Thumb attached to fingers
  • Advantages: Protects thumb, stronger structure
  • Disadvantages: Less dexterity
  • Best for: Most no-gi situations

Universal Principles​

Active Feet Usage​

In both gi and no-gi, feet work as:

  • πŸͺ Hooks - Attach to opponent's body
  • πŸ“ Posts - Create distance and frames
  • βš”οΈ Weapons - Offensive and defensive tools

The Golden Rule​

βœ… Remember: Always use your hands and feet to make connections. Never leave them empty - only this way will you have real possibility of control.

Common Mistakes​

⚠️ Death Gripping - Holding too tight exhausts forearms. Grip with purpose, not panic.

⚠️ Empty Hands - Unengaged limbs are wasted opportunities

⚠️ Poor Grip Fighting - Not addressing opponent's grips before establishing your own


Final Observations​

The theories from Principles & Theories apply here:

  • Table Theory: Multiple grip points create stability
  • Molecular Theory: Grips work as connected units
  • Orbital Theory: Grip transitions follow circular paths

Every immobilization must be stabilized (generally for 3 seconds in competition). Don't accept the opponent's advances immediately - fight to regain the spaces they occupy.