Grips Connections
Overviewβ
Grips are the primary method of controlling your opponent. The type of grip and where you grip dramatically changes the dynamics of the guard.
KIMONO (Gi) π₯β
Understanding Gi Gripsβ
With grips on the kimono, the dynamic changes to a rhythm with more friction and stable connections, working like "chains" connecting one body to the other.
Primary Grip Pointsβ
Upper Body
- Sleeve Grips - Control of wrists and forearms
- Collar Grips - High and low lapel control
- Arm Pockets - Inside elbow control
Lower Body
- Pant Grips - Leg direction and control
- Knee Pockets - Inside knee grip for manipulation
- Belt/Waist - Hip control and positioning
Creative Options
- Cross Collar - Lapels wrapped around opponent
- Lapel Feeds - Threading lapel for control
Grip Typesβ
π¨ Excavator Grip
- Technique: Four fingers inside, "digging" into fabric
- Advantages: Harder to break, superior control
- Disadvantages: Slower to establish
- Best for: Prolonged control positions
π€ Judo Grip
- Technique: Superficial grip, "squeezing" fabric
- Advantages: Quick to establish, easy transitions
- Disadvantages: Easier to break
- Best for: Dynamic movements and redirections
NO-GI π€Όβ
Understanding No-Gi Gripsβ
β οΈ Important: Gi grips cannot be directly "translated" to no-gi. The techniques themselves are fundamentally different.
Primary Control Pointsβ
- Wrists & Ankles - Extremity control
- Elbows - Underhooks and overhooks
- Knees - Leg control and manipulation
- Armpits - Shoulder pocket control
- Neck & Head - Direct control and clinching
Grip Typesβ
π§ Pliers Grip (C-Grip)
- Technique: Active thumb usage
- Advantages: Strong control on wrists
- Disadvantages: Thumb vulnerable
- Best for: Wrist control, 2-on-1 grips
π€² Scoop Grip (Monkey Grip)
- Technique: Thumb attached to fingers
- Advantages: Protects thumb, stronger structure
- Disadvantages: Less dexterity
- Best for: Most no-gi situations
Universal Principlesβ
Active Feet Usageβ
In both gi and no-gi, feet work as:
- πͺ Hooks - Attach to opponent's body
- π Posts - Create distance and frames
- βοΈ Weapons - Offensive and defensive tools
The Golden Ruleβ
β Remember: Always use your hands and feet to make connections. Never leave them empty - only this way will you have real possibility of control.
Common Mistakesβ
β οΈ Death Gripping - Holding too tight exhausts forearms. Grip with purpose, not panic.
β οΈ Empty Hands - Unengaged limbs are wasted opportunities
β οΈ Poor Grip Fighting - Not addressing opponent's grips before establishing your own
Final Observationsβ
The theories from Principles & Theories apply here:
- Table Theory: Multiple grip points create stability
- Molecular Theory: Grips work as connected units
- Orbital Theory: Grip transitions follow circular paths
Every immobilization must be stabilized (generally for 3 seconds in competition). Don't accept the opponent's advances immediately - fight to regain the spaces they occupy.