Competition Rules
Introductionโ
Understanding competition rules is critical for strategic success. Different rule sets dramatically change how you approach matches, what techniques are legal, when to attack versus defend, and how to maximize scoring opportunities.
This guide breaks down the major competition formats so you can adapt your game plan to each ruleset and compete strategically rather than just technically.
Rule Systems Overviewโ
Major Organizationsโ
IBJJF (International Brazilian Jiu-Jitsu Federation)
- Traditional point-based system
- Most common competition format worldwide
- Belt-specific technique restrictions
- Emphasis on position and control
ADCC (Abu Dhabi Combat Club)
- Hybrid submission/point system
- No points first half, points second half
- Submission-first emphasis
- Fewer technique restrictions
Submission-Only Formats
- No points, submission or draw
- Various time limits
- EBI overtime rules common
- Pure finishing emphasis
IBJJF No-Gi / Grappling Industries / NAGA
- Various hybrid formats
- Point systems with modifications
- Different time limits
- Organization-specific rules
IBJJF Rules: Complete Breakdownโ
Point Valuesโ
Scoring positions must be held for 3 seconds to count
| Position | Points | Requirements |
|---|---|---|
| Takedown | 2 points | Establish top position in guard or better |
| Sweep | 2 points | From bottom to top (must reverse opponent's position) |
| Knee on Belly | 2 points | Knee pressure on torso, support leg on ground |
| Guard Pass | 3 points | Move from inside guard to side control/mount/back |
| Mount | 4 points | Chest-to-chest control on opponent's torso |
| Back Control | 4 points | Two hooks in + seatbelt/rear control |
Advantagesโ
Advantages are tiebreakers, not points
You receive advantages when:
- Nearly completing a submission
- Almost securing a scored position
- Opponent fleeing the mat to avoid position
- Clear offensive action that doesn't result in points
Strategic note: Advantages only matter if the score is tied. Don't chase advantages when losing on points.
Penaltiesโ
Progressive penalty system:
| Penalty Level | Effect |
|---|---|
| First penalty | Warning |
| Second penalty | Advantage to opponent |
| Third penalty | 2 points to opponent |
| Fourth penalty | Disqualification |
Common penalties:
- Stalling (most common)
- Leaving the mat to avoid action
- Illegal techniques for belt level
- Dangerous or unsportsmanlike conduct
Time Limits by Divisionโ
Gi Competition:
| Division | Time |
|---|---|
| White Belt | 5 minutes |
| Blue Belt | 6 minutes |
| Purple Belt | 7 minutes |
| Brown Belt | 8 minutes |
| Black Belt | 10 minutes |
No-Gi Competition:
- Typically 1 minute shorter per belt level
- Check specific tournament rules
Belt-Specific Technique Restrictionsโ
White Belt Legal Techniques:
- Straight foot locks (ankle locks)
- Basic chokes and armbars
- Kimura, Americana
- Most basic submissions
White Belt Illegal:
- Heel hooks
- Knee bars (except adults 18+)
- Bicep slicers
- Calf slicers
- Wrist locks
- Neck cranks without choke
- Slams
Blue Belt Additional Legal:
- Knee bars (adults)
- Toe holds
- Bicep slicers (adults)
Purple Belt Additional Legal:
- Calf slicers
- Wrist locks
Brown/Black Belt:
- All techniques legal (gi rules)
- Heel hooks only in no-gi
Strategic impact: Belt restrictions shape training focus and competition strategy. Lower belts emphasize position over leg attacks.
IBJJF Strategic Considerationsโ
Opening strategy:
- First takedown or sweep = 2 points and psychological advantage
- Guard pull to avoid takedown risk (0 points either way)
- Pulling guard to your A-game is valid strategy
Point accumulation strategy:
- Takedown (2) โ Pass (3) โ Mount (4) = 9 points (nearly insurmountable)
- Even modest point leads are defensible with good positioning
- Stabilize positions for 3 seconds before advancing
Closing strategy when ahead:
- Maintain position
- Force opponent to make mistakes
- Avoid submission attempts that risk losing position
- Run out clock from dominant positions
Closing strategy when behind:
- Take submission risks
- Force scrambles if behind on points
- Advantages mean nothing if you're down on points
- Must create action and opportunities
ADCC Rules: Submission-First Hybridโ
Format Structureโ
Two-phase match:
- First half: No points, submission only
- Second half: Points activated
- Overtime: 20-minute sudden death (submission only)
Time Splitsโ
Regular Divisions:
- 10 minutes total (5 min no points + 5 min with points)
Absolute/Superfights:
- 20 minutes total (10 min + 10 min)
Point Valuesโ
Points only count in second half:
| Position | Points |
|---|---|
| Takedown | 2 points |
| Guard pass | 3 points |
| Mount | 2 points |
| Back control | 3 points |
| Clean sweep | 2 points |
Note: No knee-on-belly points in ADCC
Negative Points (Penalties)โ
Pulling guard: -1 point (discourages passive guard pulling)
Strategic impact: Must be aggressive from standing or accept penalty
Strategic Considerationsโ
First half strategy (no points):
- Maximum aggression for submissions
- No defensive point-fighting
- Can pull guard without immediate penalty
- Take submission risks without position cost
Second half strategy (points active):
- If ahead on negative points, can play for position
- If behind, must continue submission hunting
- Guard pass (3) + mount (2) + back (3) = 8 points
- Point accumulation matters for strategy
When to pull guard:
- Accept -1 point if it gets you to your A-game
- Don't pull guard just to avoid wrestling if you have no guard game
- Calculate: Is your guard game worth more than 1 point deficit?
Overtime strategy:
- Pure submission only
- Unlimited time (until submission)
- Endurance and mental toughness critical
Technique Differences from IBJJFโ
More permissive:
- Heel hooks legal at all levels (in no-gi)
- Leg locks emphasized
- Fewer restrictions overall
- Slams allowed in some situations
Submission-Only Formatsโ
Basic Structureโ
Core principle: No points, no advantages
Outcomes:
- Submission = Win
- Time expires = Draw (or overtime)
- Disqualification = Loss
Time Variationsโ
10-minute matches (most common)
- Focus on finishing
- Limited time for setups
- Action-oriented pace
15-20 minute matches (professional)
- More strategic development
- Time for position building
- Endurance matters
No time limit (rare)
- Ultimate test of will
- Requires supreme conditioning
- Mental warfare component
Overtime Rules: EBI (Eddie Bravo Invitational)โ
Structure:
Round 1: Alternating position starts
- Competitor A starts in spiderweb (armbar position)
- Competitor B starts in back control with hooks
- Fastest submission or escape wins
Round 2: Switch positions if no winner
Rounds continue: Until someone wins their offensive round
Strategic elements:
- Must be proficient from both offense and defense
- Position specialization extremely valuable
- Escape ability as important as submission skill
Strategic Considerationsโ
No points = Different strategy:
- Position advancement doesn't matter unless it leads to submission
- Can stay in "losing" positions if you're defending submissions
- Submission attempts are only goal
- Stalling becomes subjective (referee discretion)
Aggression requirement:
- Must actively hunt submissions
- Passive play can draw referee penalties
- Action-oriented approach rewarded
Training implications:
- Emphasize submission finishing
- Less focus on position point values
- More focus on dangerous positions (leg locks, back control, mount)
- Submission defense becomes critical
Comparative Strategy: Choosing Your Formatโ
IBJJF (Point-Based)โ
Best for:
- Position-oriented players
- Systematic pressure passers
- Control specialists
- Strategic point accumulators
Training focus:
- Position advancement chains
- Guard passing systems
- Control maintenance
- Point-scoring awareness
Competition mindset:
- Chess match with clear scoring
- Position before submission
- Calculated risk management
- Time and score awareness
ADCC (Hybrid)โ
Best for:
- Well-rounded competitors
- Aggressive submission hunters
- Wrestlers with submission skills
- Adaptable game planners
Training focus:
- Submission finishing
- Wrestling and takedowns
- Guard passing
- First-half aggression
Competition mindset:
- Two distinct match phases
- Submission-first mentality early
- Strategic point accumulation late
- Calculated guard pulling
Submission-Onlyโ
Best for:
- Pure submission specialists
- Leg lock players
- Back take specialists
- High-endurance athletes
Training focus:
- Submission finishing rate
- Dangerous position development
- Submission defense
- Overtime scenarios (back/armbar)
Competition mindset:
- Hunt for finish relentlessly
- Position only matters for submissions
- No safety in point leads
- Mental toughness for long matches
Rule-Specific Game Planningโ
For IBJJF Competitionโ
Pre-match planning:
- Know your point-scoring path
- Calculate minimum points needed
- Plan position advancement sequence
- Understand advantage system
Opening (0-60 seconds):
- Secure takedown OR pull to best guard
- Establish grip fighting immediately
- Set your pace
Middle game:
- Accumulate points systematically
- Stabilize 3 seconds before advancing
- Force opponent to make mistakes
Closing (final 2 minutes):
- If ahead: Maintain, don't risk
- If behind: Calculated aggression
- If tied: Create advantages
Key positions for points:
- Takedown โ Pass โ Mount = 9 points
- Sweep โ Pass โ Mount = 9 points
- Guard pass alone = 3 points (valuable)
For ADCC Competitionโ
Pre-match planning:
- Develop takedown or accept -1 guard pull
- First-half submission focus
- Second-half point awareness
- Overtime position preparation
First half (no points):
- Maximum submission aggression
- Take risks without position cost
- Pull guard if it's your A-game (-1 acceptable)
- Create submission opportunities
Second half (points active):
- If behind on negatives, score points
- If ahead, can submission hunt or control
- Pass โ Back = 6 points (huge)
Overtime preparation:
- Practice spiderweb attacks and escapes
- Practice back attacks and escapes
- Develop these as specialties
For Submission-Onlyโ
Pre-match planning:
- Identify highest-% submissions in your game
- Prepare for long match duration
- Mental preparation for draw possibility
- Practice EBI position starts if applicable
Match strategy:
- Hunt submissions from bell
- Positions only matter for submission setup
- Don't rest in "safe" positions
- Pressure and aggression throughout
Overtime strategy:
- Specialize in back attacks or armbars
- Escape proficiency critical
- Mental toughness - stay calm under pressure
Belt-Level Strategic Adjustmentsโ
White Beltโ
Focus: Understand basic rules, don't worry about complex strategy
Key rules:
- Learn point values
- Know illegal techniques
- Understand match time
- Focus on not getting penalized
Strategy: Execute fundamentals, follow game plan
Blue Beltโ
Focus: Strategic point accumulation and rule exploitation
Key rules:
- Advantage system understanding
- Penalty awareness
- Technique restrictions
- Time management basics
Strategy: Score points early, maintain leads, force opponents into mistakes
Purple Beltโ
Focus: Advanced tactical play within rules
Key rules:
- Deep advantage strategy
- Rule variations between organizations
- Referee interpretation awareness
- Overtime procedures
Strategy: Opponent-specific rule exploitation, calculated risk-taking, closing strategies
Brown/Black Beltโ
Focus: Complete rule mastery and exploitation
Key rules:
- All technique restrictions lifted (gi)
- Complete rule set knowledge
- Organizational differences
- Strategic penalty drawing
Strategy: Opponent-specific tactics, rule-based meta-gaming, complete strategic control
Preparing for Different Rulesetsโ
Training Adjustmentsโ
For IBJJF competition:
- Practice 3-second position holds
- Time-based drilling rounds
- Point-scoring sequences
- Competition-pace sparring with scoring
For ADCC competition:
- 5-minute submission-only rounds (first half sim)
- 5-minute point-scoring rounds (second half sim)
- Takedown emphasis
- Overtime position drilling
For Submission-Only:
- 10-15 minute submission-only rounds
- Submission finishing rates
- EBI position drilling
- Endurance conditioning
Mental Preparationโ
Know your ruleset completely:
- Read official rules
- Watch competition footage
- Understand referee tendencies
- Prepare for specific scenarios
Visualize rule-specific scenarios:
- Up by advantages, time running out
- Down by points, need submission
- Overtime situation
- Penalty situation management
Common Rules Misconceptionsโ
Myth: Advantages are points
- Reality: Only matter as tiebreaker
Myth: All takedowns are 2 points
- Reality: Must establish top position in guard or better
Myth: You can't pull guard in ADCC
- Reality: You can, but it's -1 point
Myth: Submission-only means no strategy
- Reality: Still requires strategic submission hunting and defense
Myth: Referee decisions are random
- Reality: Understand tendencies and adapt
Connecting to Competition Strategyโ
Rule knowledge integrates with:
- Competition Strategy Overview - Overall strategic framework
- Game Planning - Building rule-appropriate games
- Rule Bias - Sport vs. realistic training
- Fight Stations - Position framework
Related Resourcesโ
Strategy & Planningโ
- Game Planning - Building your competition system
- Skill Progression - Belt-level development
- Training Methods - Competition preparation
Technical Systemsโ
- Guard System - Guard-based competition strategies
- Immobilizations - Scoring positions
- Submissions - Finishing techniques
- Standing - Takedowns and guard pulls
Conceptsโ
- Rule Bias - Sport vs. martial approach
- Beginner Path - Foundation building