Guillotine Choke ๐ง
Quick Introductionโ
The guillotine is a front headlock choke that can be applied standing, from guard, or during scrambles. It's a fundamental submission that punishes opponents who lower their head, making it essential for both offense and defense.
Technique Overviewโ
Type: Choke (can be air or blood choke depending on application)
Available from: Standing, closed guard ๐ง, half guard ๐ง, turtle, scrambles
Finish: Arm around neck, pulling up while hips drive forward
Guillotine Variations (3 Main Applications)โ
๐ฏ Standard Guillotine (Pull Guard)โ
Setup Position
Standing or scramble position with opponent's head down
Execution (Step by Step)
- Opponent lowers their head (shooting, passing, scrambling)
- Wrap arm around their neck (hand to opposite hip)
- Lock hands (gable grip or arm-in grip)
- Pull guard (closed or half guard)
- Arch back while pulling up on neck
- Squeeze and lift
Critical Details
- Catch them when head is down
- Lock before pulling guard
- Closed guard preferred for control
- Lift up, drive hips forward
- Crook of elbow (not wrist) should be on throat
Tactical Advantage
Fast finish; punishes poor posture; works gi and no-gi; can finish standing; excellent defensive tool
โ๏ธ High Elbow Guillotine (Arm-In)โ
Setup Position
Guard position with guillotine grip established (their arm trapped inside)
Execution (Step by Step)
- Have guillotine grip with their arm trapped inside
- Pull your choking elbow high (toward ceiling)
- Extend your body while keeping grip tight
- Create angle with your hips
- Squeeze and shrug shoulder
Critical Details
- Elbow must point to ceiling (high elbow)
- Extend your body long
- Shrug shoulder toward choking side
- Their arm being inside changes mechanics
- More technical than standard
Tactical Advantage
Higher percentage when arm is inside; more control; modern evolution; works even when they defend standard version
๐ Ten Finger Guillotine (No-Gi Specialty)โ
Setup Position
Similar to standard but with modified grip
Execution (Step by Step)
- Get guillotine position
- Instead of gable or arm-in, interlace all 10 fingers
- Pull up while driving hips
- Crunch and squeeze
Critical Details
- All fingers interlaced
- More surface area for squeeze
- Popular in no-gi
- Good for beginners learning mechanics
Tactical Advantage
Easier to finish for beginners; good grip security; simple mechanics; no-gi friendly
Important Observations (General Rules)โ
Core Principlesโ
- ๐ฏ Catch the lowered head - Timing is when they drop head
- ๐ช Crook of elbow on throat - Not wrist or forearm
- โฑ๏ธ Pull up, drive hips - Two directions of pressure
- ๐ Guard or standing - Can finish from both
- ๐ฎ Variation selection - Choose based on situation:
- Standard โ When their head drops, fastest setup
- High Elbow โ When they defend or arm is trapped
- Ten Finger โ For no-gi or learning mechanics
Connection to Theoriesโ
Applying core principles:
- Timing: Catch them during transitions
- Two-Direction Pressure: Up and forward simultaneously
- Position: Can finish from guard or standing
Common Mistakesโ
โ ๏ธ Wrist on throat - Ineffective, should be crook of elbow
โ ๏ธ Only pulling up - Must also drive hips forward
โ ๏ธ Chasing it standing too long - Better to pull guard and secure
โ ๏ธ Wrong grip - Hands not connected properly
โ ๏ธ Not arching back - Reduces effectiveness significantly
โ ๏ธ Catching too late - Must get it as they drop head
๐ฏ Next Stepsโ
After mastering guillotine:
- Practice timing โ Drill catching the lowered head
- Learn both grips โ Standard and high elbow applications
- Defensive use โ How to threaten guillotine to prevent takedowns
๐ Related Resourcesโ
- Submissions Overview - All submission techniques
- Closed Guard ๐ง - Common finishing position
- Half Guard ๐ง - Alternative guard for guillotine
- Principles & Theories - Timing and pressure concepts