Takedowns
Quick Introductionโ
Takedowns are offensive techniques designed to bring your opponent to the ground while you land in a dominant top position. Successful takedowns combine explosive timing, proper mechanics, and strategic grip control to score points and establish immediate control. Whether you prefer wrestling-style leg attacks or judo-style throws, mastering takedowns gives you a powerful offensive weapon from the standing station.
Position Overviewโ
Station: Standing
Achieved from: Grip fighting control, opponent's stance breaks, created openings through feints
Leads to: Top position in guard, side control, opponent in turtle
Takedown Types (4 Main Variations)โ
๐ฏ Single Leg Takedown (Most Versatile)โ
Objective
Control one leg and finish takedown while maintaining balance and base; score 2 points while landing in top position
Main Characteristic
Attacking one leg with both arms; head placement varies by finish; requires explosive level change and penetration
Execution (Step by Step)
- Establish grip control (sleeve and collar or 2-on-1)
- Create opening with feint or grip break
- Drop stance explosively (level change)
- Step deep with penetration step (same side as target leg)
- Wrap both arms around target leg (high on thigh)
- Drive head to opposite side of captured leg
- Drive forward and finish with run-the-pipe, dump, or trip
- Land in top position (guard, side control, or turtle)
Critical Details
- Head position determines finish type (inside = trip, outside = run the pipe)
- Corner them toward trapped leg side
- Maintain forward pressure throughout
- Keep your weight forward, not sitting back
- Finish explosively, don't hold and wait
- If they hop, stay connected and drive
Tactical Advantage
Highest percentage takedown in BJJ; works against most body types; multiple finish options; relatively safe (hard to counter); scores 2 points; natural for wrestlers
๐ช Double Leg Takedown (Maximum Power)โ
Objective
Control both legs simultaneously and drive opponent to ground with explosive power
Main Characteristic
Both arms wrap both legs; head positioned on chest or shoulder; powerful forward drive to finish
Execution (Step by Step)
- Establish controlling grips
- Create opening (opponent's hands high or wide stance)
- Explosive level change (drop low)
- Deep penetration step between opponent's legs
- Wrap both arms around both thighs
- Head placement on chest (centerline)
- Drive forward and slightly upward
- Finish by driving them to back or sweeping legs
Critical Details
- Must penetrate deep (hips close to opponent)
- Keep head up (prevents guillotine)
- Drive at 45-degree angle (up then forward)
- Hands clasp behind opponent's legs
- Finish by lifting and driving, not just pushing
- Chest stays tight to their thighs
Tactical Advantage
Very powerful finish; difficult to defend if properly executed; works well in no-gi; quick scoring opportunity; demonstrates dominance
๐ Body Lock Takedown (Control-Based)โ
Objective
Control opponent's entire torso with body lock and use leverage to take them down
Main Characteristic
Arms locked around opponent's waist/torso; can be over/under or double underhooks; emphasis on control before takedown
Execution (Step by Step)
- Establish body lock position (over/under or double underhooks)
- Clasp hands together behind opponent's back
- Keep chest tight to their chest or side
- Create off-balance by pulling or pushing
- Step/sweep their legs when off-balance
- Option A: Trip from behind for back take
- Option B: Mat return from side for side control
- Option C: Suplex/throw if strong and experienced
Technical Details
- Over/under: One arm over shoulder, one under armpit
- Double underhooks: Both arms under armpits (very strong)
- Pull opponent tight (remove space)
- Use hip pressure to off-balance
- Trip/sweep when weight shifts
- Can finish standing or sitting
Tactical Advantage
High control before finish; multiple finish options; excellent for no-gi; works well in clinch situations; natural transition to back control
๐ Sacrifice Throws (Strategic Options)โ
Objective
Use your own controlled fall combined with leverage to throw opponent; trade top position for guaranteed ground engagement
Main Characteristic
Deliberately fall or sit while pulling/throwing opponent over you; emphasis on control and safe landing
Execution (Step by Step - Tomoe Nage Example)
- Establish strong collar and sleeve grips
- Step in close to opponent
- Sit down/fall backward in controlled manner
- Place foot/shin on opponent's hip or belt
- Pull with arms while extending leg
- Throw them over your body
- Follow through to top position or guard recovery
When to Use
- Opponent's weight is forward
- Strong grip control established
- You're comfortable going to guard if needed
- Strategic sacrifice in competition
- Opponent defending all upright takedowns
Tactical Advantage
Unexpected attack angle; uses opponent's forward pressure; can lead to back take; demonstrates technical proficiency; works well with strong grips
Important Observations (General Rules)โ
Core Principlesโ
- ๐ฏ Level change creates success - Explosive drop in stance creates penetration; standing upright limits effectiveness
- ๐ช Penetration is fundamental - Get hips close to opponent; distance creates failed attempts
- โฑ๏ธ Timing beats strength - Attack when opponent shifts weight or adjusts stance; don't muscle through
- ๐ Head placement matters - Head position determines safety and finish type; prevents guillotine exposure
- ๐ฎ Finish selection - Choose based on situation:
- Single Leg โ Most versatile, safest entry
- Double Leg โ Maximum power, requires perfect timing
- Body Lock โ Control-focused, excellent in clinch
- Sacrifice โ Strategic, uses opponent's pressure
Connection to Theoriesโ
Applying core principles:
- Space Management: Create space with level change; fill space with penetration
- Weight Distribution: Off-balance opponent before finish; maintain your base throughout
- Support Maintenance: Constant grip and body connection; never lose control during attempt
- Structural Relations: Break opponent's posture line; maintain your structural integrity
- Movement Adaptation: Adjust finish based on opponent's defensive reactions
Common Mistakesโ
โ ๏ธ Telegraphing the shot - Obvious level change alerts opponent; makes defense easy
โ ๏ธ Shallow penetration - Staying too far from opponent; easy to sprawl and defend
โ ๏ธ Poor head position - Head too low or too far inside; exposes neck to guillotine
โ ๏ธ Hesitant finish - Holding position without finishing; allows opponent to recover base
โ ๏ธ No grip control first - Attempting takedown without establishing grips; low success rate
โ ๏ธ Standing too tall - Not changing level enough; opponent sees attack coming
โ ๏ธ Losing forward pressure - Sitting back or stopping drive; allows opponent to escape
๐ฅ Takedown Entries and Setupsโ
Grip Fighting to Single Legโ
Setup: Controlling sleeve and collar from grip fighting
Entry:
- Establish dominant grip control
- Create opening with collar snap or push
- Drop level as they react to snap
- Penetrate to single leg
- Finish with chosen method
Key Details: Snap creates forward weight shift; drop as they adjust; grip control crucial
Tactical Use: Most common competition entry; natural from gi grip fighting
Arm Drag to Back Body Lockโ
Setup: Sleeve and wrist control in grip fighting
Entry:
- Establish sleeve/wrist control
- Pull their arm across your body (arm drag)
- Immediately circle to their back
- Establish body lock from behind
- Trip or mat return for takedown
Key Details: Speed is critical after arm drag; don't pause; secure body lock quickly
Tactical Use: High percentage no-gi entry; leads to back control; excellent points opportunity
Snap Down to Front Headlockโ
Setup: Collar or head control in standing
Entry:
- Grip behind opponent's head/neck
- Snap them forward and down
- Sprawl your hips back
- Establish front headlock control
- Option to finish guillotine or take back
Key Details: Snap explosively; sprawl immediately; head control prevents them standing
Tactical Use: Counter to opponent's shot; submission threat; back take opportunity
Double Leg from Collar Tieโ
Setup: Collar tie grip (hand behind opponent's head)
Entry:
- Establish collar tie position
- Pull their head down to break posture
- As they resist upward, change level
- Penetrate for double leg
- Finish explosively
Key Details: Use their upward reaction; level change during resistance; timing essential
Tactical Use: Reaction-based entry; works against defensive opponents; wrestling fundamental
Low Single from Outsideโ
Setup: Distance management and timing
Entry:
- Opponent steps forward with one leg
- Drop low and penetrate outside
- Grab ankle or lower leg
- Drive shoulder into knee
- Finish with ankle pick or elevation
Key Details: Must be very low; outside position safer; requires explosive timing
Tactical Use: Counter-wrestling; safe from guillotine; catch stepping movements
๐ Training Progressionsโ
Solo Drillsโ
-
Level Change and Penetration Steps (20 reps)
- Practice explosive drop in stance
- Add penetration step forward
- Return to standing
- Build explosive power and muscle memory
- Foundation for all takedown entries
-
Shadow Wrestling (5 minutes)
- Simulate takedown entries without partner
- Practice level changes, shots, finishes
- Build cardio and movement patterns
- Visualize successful executions
-
Footwork Drills (5 minutes)
- Circle and move with penetration steps
- Practice angles for different takedowns
- Build agility and positioning
- Develop takedown timing sense
Partner Drillsโ
Level 1: Static Drilling (Cooperative)
- Partner stands still
- Practice perfect takedown mechanics
- Focus on proper form and positioning
- 10 reps each takedown
- No resistance, build technique
Level 2: Motion Drilling (25% Resistance)
- Partner moves naturally but allows takedown
- Practice entries from movement
- Light defensive reactions
- 3-minute rounds
- Focus on timing and adjustment
Level 3: Positional Sparring (50% Resistance)
- Start from grip fighting
- Work to secure takedown
- Partner provides realistic defense
- 3-minute rounds
- Focus on creating and finishing opportunities
Level 4: Live Takedowns (100% Resistance)
- Full resistance standing exchanges
- Attempt takedowns in live situations
- Competition simulation
- 3-minute rounds
- Focus on high-percentage execution
Common Drill Sequencesโ
Drill 1: Single Leg Finish Variations
- Partner gives you single leg position
- Finish with run-the-pipe
- Reset, finish with trip
- Reset, finish with dump
- 5 reps each finish type
- Build finish options from same position
Drill 2: Takedown Chaining
- Attempt single leg
- If defended, switch to double leg
- If defended, switch to body lock
- Flow between all three
- 5-minute continuous flow
Drill 3: Setup to Finish
- Start in grip fighting position
- Create opening with snap/push
- Enter takedown explosively
- Finish to top position
- 10 complete sequences
- Full technique from start to finish
Progression Timelineโ
Following training methods:
- Week 1-2: Single technique focus (single leg or double leg)
- Week 3-4: Entries and finishes for chosen technique
- Week 5-8: Second takedown, chaining techniques
- Month 3-6: Live application with resistance
- Month 6+: Competition ready, teaching others
๐ง Troubleshooting Guideโ
Problem: Keep Getting Sprawled Onโ
Solutions:
- Improve level change explosion - drop faster
- Penetrate deeper before opponent reacts
- Establish better grip control first
- Add setups/feints before shooting
- Don't telegraph with obvious tells
Problem: Can't Finish Takedownsโ
Solutions:
- Maintain forward pressure throughout
- Keep driving hips forward
- Practice finish variations
- Don't hold static position
- Explode through the finish
- Study specific finish mechanics
Problem: Getting Guillotined on Shotsโ
Solutions:
- Keep head up during penetration
- Head placement on outside (single leg)
- Don't dive head-first into shots
- Control opponent's arms first
- Practice proper head position
- Study guillotine defense
Problem: Opponent Backs Awayโ
Solutions:
- Improve grip fighting to prevent escape
- Cut angles instead of straight pursuit
- Use feints to freeze them
- Consider pulling guard instead
- Pressure forward constantly
Problem: No Explosive Powerโ
Solutions:
- Practice level change drills daily
- Build leg strength (squats, lunges)
- Plyometric training
- Drill explosiveness specifically
- Focus on timing over strength
๐ก Advanced Conceptsโ
Shot Selection Strategyโ
Against Tall Opponents:
- Single leg (easier to reach)
- Low level attacks
- Ankle picks
- Avoid shots requiring deep penetration
Against Short/Stocky Opponents:
- Body locks
- Throws
- Sacrifice techniques
- Avoid wrestling-style leg shots
Against Skilled Wrestlers:
- Focus on grip fighting advantage
- Judo-style throws
- Consider guard pull
- Don't engage in pure wrestling exchanges
Against Guard Pullers:
- Stay patient, don't rush
- Maintain good posture
- Be ready for pull attempts
- Control grips defensively
Combination Attacksโ
Single to Double:
- Shoot single leg
- They defend by pulling leg back
- Immediately switch to double leg
- Catch both legs as they shift
Double to Single:
- Shoot double leg
- They sprawl heavily
- Release one leg
- Finish single leg on remaining leg
Shot to Front Headlock:
- Shoot takedown
- They sprawl successfully
- Immediately control head
- Transition to front headlock position
- Finish guillotine or take back
Gi vs No-Gi Takedown Differencesโ
Gi Takedowns:
- Extensive grip fighting first
- Collar and sleeve control
- Judo throws more available
- Slower, more methodical
- Grip breaks essential
- Sacrifice throws work well
No-Gi Takedowns:
- Emphasis on underhooks and body locks
- Wrestling-style shots dominant
- Faster exchanges
- Less control, more timing
- Head position critical
- Slippery, requires tighter control
Competition Strategyโ
Point Management:
- Takedown = 2 points (IBJJF)
- Most valuable standing score
- Establishes top position advantage
- Failed attempt may give opponent position
- Strategic guard pull if unsuccessful
Time Management:
- Don't waste time in failed attempts
- Have backup plan (guard pull)
- Know when to abandon technique
- Avoid stalling penalties
- Balance aggression with safety
Counter Wrestlingโ
Sprawl Defense:
- Hips back explosively
- Hands down on opponent's back
- Pressure down on shoulders
- Circle to front headlock
- Transition to guillotine or back take
Guillotine Counter:
- Keep head up and outside
- Control opponent's choking arm
- Pass guard while defending
- Don't ignore the threat
- Learn proper head position
Re-Shot After Failed Attempt:
- Stay connected if first shot fails
- Immediately attempt second attack
- Don't give opponent reset time
- Chain multiple attempts
- Persistence often succeeds
๐ฏ Belt-Level Expectationsโ
White Belt Goalsโ
Referenced in Beginner's Journey:
- Understand basic takedown mechanics (Month 3-4)
- One reliable takedown (single or double leg)
- Proper level change technique
- Safe head positioning
- Basic finish from successful entry
- Awareness of guillotine danger
Blue Belt Developmentโ
Referenced in Skill Progression:
- 2-3 reliable takedowns
- Multiple finishes per takedown
- Integration with grip fighting
- Competition application
- Chaining takedowns together
- Defending common counters
- Teaching white belts basics
Purple Belt Masteryโ
- Complete takedown system (4+ techniques)
- Advanced setups and combinations
- Teaching advanced concepts
- Competition specialization
- Seamless integration with ground game
- Counter-wrestling proficiency
- Takedowns become primary weapon
๐ฏ Next Stepsโ
After understanding takedown fundamentals:
- Master one takedown completely โ Single leg recommended for beginners
- Integrate grip fighting โ Grip Fighting creates opportunities
- Learn finish variations โ Multiple ways to complete each takedown
- Add second takedown โ Build versatility with double leg or body lock
- Practice chaining โ Link techniques together for combinations
- Study counters โ Defend against common defenses (sprawl, guillotine)
- Apply in competition โ Test techniques under pressure
๐ Related Resourcesโ
Standing Station Componentsโ
- Standing Overview - Complete standing strategy
- Grip Fighting - Essential setup for takedowns
- Guard Pulls - Alternative to takedowns
Positions From Successful Takedownsโ
- Side Control - Common landing position
- Guard System - When opponent pulls guard
- Turtle - Opponent defensive position
- Back Mount - From body lock or arm drag
Submission Risksโ
- Guillotine - Primary counter to shots
- Triangle - Risk when passing after takedown
- Kimura - Counter to poor grip control
Fundamental Conceptsโ
- Fight Stations - Standing station overview
- Principles & Theories - Core mechanics
- Training Methods - Practice structure
Progress Trackingโ
- Beginner's Journey - Takedown development timeline
- Skill Progression - Belt expectations
- Drills - Takedown-specific training